

Subsequent playthroughs unlock other magic sets (as well as inaccessible gear, etc.). You can wear whatever gear you choose as well, and wield whatever weapon, so long as you have the requisite stats.įor your first playthrough, however, you're limited to one set of magic. As you play you can alter this however you see fit, pumping experience to raise any stat you'd like. The Rogue wears Light armor and carries fast weapons the Cleric has medium armor, higher magic, and medium weapons and the Warrior wears heavy gear and has high strength. The three classes start with different stats and different starting gear.

These include a Prayer which creates a double of your character to draw focus from enemies a Ram spell which sends your double charging into an enemy and causes damage and knock-back a Rage spell which temporarily gives you infinite stamina and a Quake spell which sends down a powerful hammer attack to smite your foes with. I played as a Warrior with the standard Warrior spells. You can choose from three different magical sets of four spells also. You can play as a Rogue, a Cleric, or a Warrior. The only choices you have in terms of character creation are class and magical powers. If I'm going to be the generic hero (or anti-hero) I'd at least like to have some customization options.

Honestly, I would have liked to have been able to create my own character rather than have it bound to Harkyn-a criminal whose crimes are hardly even fleshed out. Placeholder cutscenes that could largely be nonexistent without impacting the game or players' enjoyment of the game. It's all fairly typical fantasy fare in that it all seems very secondary to the gameplay itself. It's not particularly memorable stuff and the choices you make have little impact on the world around you. Protagonist Harkyn is a generic tough guy. The premise-a dark god bound to the earth attempting to force his way back to power-is decent enough, but the execution falls flat. Unfortunately, it doesn't really lead us in a more interesting direction either. At least Lords of the Fallen doesn't take that easy a route. Elves and dwarves because that's what we've come to expect from decades of ripping off Tolkien. But far too often what we get instead is hyper-generic.
